#ifndef __FIGHTING_SCENE_H__
#define __FIGHTING_SCENE_H__

#include "cocos2d.h"
#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
class Fighting : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    // a selector callback
	Fighting(void);
	bool ccTouchBegan(CCTouch* touch, CCEvent* event);
	void ccTouchMoved(CCTouch* touch, CCEvent* event);
	virtual void onEnter();
	virtual void onExit();
	CCPoint setViewpointCenter(CCPoint position) ;
    //implement the "static node()" method manually
    LAYER_NODE_FUNC(Fighting);
};

#endif  // __HELLOWORLD_SCENE_H__